#ifndef __HEADER_H__
#define __HEADER_H__

#define PLATFORM_WIN32_VS		0
#define PLATFORM_ANDROID		1

///Config target platform
///End
#include "Config.h"

///Define support macro
///Include lib for target platform
///End
#include "Macro.h"

///Include OpenGL lib
///End
#if (CURRENT_PLATFORM == PLATFORM_WIN32_VS  || CURRENT_PLATFORM == PLATFORM_ANDROID)
#	include <GLES2/gl2.h>
#	include <EGL/egl.h>
#endif

///Define View Class
///End
#if (CURRENT_PLATFORM == PLATFORM_WIN32_VS)
#	define VIEWCLASS		ESWin32View
#else
#	define VIEWCLASS
#endif

#endif